Support for the Ruby 2.4 series has ended. See here for reference.
Ruby has a variety of ways to control execution. All the expressions described here return a value.
For the tests in these control expressions, nil
and false
are false-values and true
and any other object are true-values. In this document “true” will mean “true-value” and “false” will mean “false-value”.
if
Expression¶ ↑The simplest if
expression has two parts, a “test” expression and a “then” expression. If the “test” expression evaluates to a true then the “then” expression is evaluated.
Here is a simple if statement:
if true then puts "the test resulted in a true-value" end
This will print “the test resulted in a true-value”.
The then
is optional:
if true puts "the test resulted in a true-value" end
This document will omit the optional then
for all expressions as that is the most common usage of if
.
You may also add an else
expression. If the test does not evaluate to true the else
expression will be executed:
if false puts "the test resulted in a true-value" else puts "the test resulted in a false-value" end
This will print “the test resulted in a false-value”.
You may add an arbitrary number of extra tests to an if expression using elsif
. An elsif
executes when all tests above the elsif
are false.
a = 1 if a == 0 puts "a is zero" elsif a == 1 puts "a is one" else puts "a is some other value" end
This will print “a is one” as 1
is not equal to 0
. Since else
is only executed when there are no matching conditions.
Once a condition matches, either the if
condition or any elsif
condition, the if
expression is complete and no further tests will be performed.
Like an if
, an elsif
condition may be followed by a then
.
In this example only “a is one” is printed:
a = 1 if a == 0 puts "a is zero" elsif a == 1 puts "a is one" elsif a >= 1 puts "a is greater than or equal to one" else puts "a is some other value" end
The tests for if
and elsif
may have side-effects. The most common use of side-effect is to cache a value into a local variable:
if a = object.some_value # do something to a end
The result value of an if
expression is the last value executed in the expression.
You may also write a if-then-else expression using ?
and :
. This ternary if:
input_type = gets =~ /hello/i ? "greeting" : "other"
Is the same as this if
expression:
input_type = if gets =~ /hello/i "greeting" else "other" end
While the ternary if is much shorter to write than the more verbose form, for readability it is recommended that the ternary if is only used for simple conditionals. Also, avoid using multiple ternary conditions in the same expression as this can be confusing.
unless
Expression¶ ↑The unless
expression is the opposite of the if
expression. If the value is false, the “then” expression is executed:
unless true puts "the value is a false-value" end
This prints nothing as true is not a false-value.
You may use an optional then
with unless
just like if
.
Note that the above unless
expression is the same as:
if not true puts "the value is a false-value" end
Like an if
expression you may use an else
condition with unless
:
unless true puts "the value is false" else puts "the value is true" end
This prints “the value is true” from the else
condition.
You may not use elsif
with an unless
expression.
The result value of an unless
expression is the last value executed in the expression.
if
and unless
¶ ↑if
and unless
can also be used to modify an expression. When used as a modifier the left-hand side is the “then” expression and the right-hand side is the “test” expression:
a = 0 a += 1 if a.zero? p a
This will print 1.
a = 0 a += 1 unless a.zero? p a
This will print 0.
While the modifier and standard versions have both a “test” expression and a “then” expression, they are not exact transformations of each other due to parse order. Here is an example that shows the difference:
p a if a = 0.zero?
This raises the NameError
“undefined local variable or method `a'”.
When ruby parses this expression it first encounters a
as a method call in the “then” expression, then later it sees the assignment to a
in the “test” expression and marks a
as a local variable.
When running this line it first executes the “test” expression, a = 0.zero?
.
Since the test is true it executes the “then” expression, p a
. Since the a
in the body was recorded as a method which does not exist the NameError
is raised.
The same is true for unless
.
case
Expression¶ ↑The case
expression can be used in two ways.
The most common way is to compare an object against multiple patterns. The patterns are matched using the +===+ method which is aliased to +==+ on Object
. Other classes must override it to give meaningful behavior. See Module#===
and Regexp#===
for examples.
Here is an example of using case
to compare a String
against a pattern:
case "12345" when /^1/ puts "the string starts with one" else puts "I don't know what the string starts with" end
Here the string "12345"
is compared with /^1/
by calling /^1/ === "12345"
which returns true
. Like the if
expression, the first when
that matches is executed and all other matches are ignored.
If no matches are found, the else
is executed.
The else
and then
are optional, this case
expression gives the same result as the one above:
case "12345" when /^1/ puts "the string starts with one" end
You may place multiple conditions on the same when
:
case "2" when /^1/, "2" puts "the string starts with one or is '2'" end
Ruby will try each condition in turn, so first /^1/ === "2"
returns false
, then "2" === "2"
returns true
, so “the string starts with one or is '2'” is printed.
You may use then
after the when
condition. This is most frequently used to place the body of the when
on a single line.
case a when 1, 2 then puts "a is one or two when 3 then puts "a is three" else puts "I don't know what a is" end
The other way to use a case
expression is like an if-elsif expression:
a = 2 case when a == 1, a == 2 puts "a is one or two" when a == 3 puts "a is three" else puts "I don't know what a is" end
Again, the then
and else
are optional.
The result value of a case
expression is the last value executed in the expression.
while
Loop¶ ↑The while
loop executes while a condition is true:
a = 0 while a < 10 do p a a += 1 end p a
Prints the numbers 0 through 10. The condition a < 10
is checked before the loop is entered, then the body executes, then the condition is checked again. When the condition results in false the loop is terminated.
The do
keyword is optional. The following loop is equivalent to the loop above:
while a < 10 p a a += 1 end
The result of a while
loop is nil
unless break
is used to supply a value.
until
Loop¶ ↑The until
loop executes while a condition is false:
a = 0 until a > 10 do p a a += 1 end p a
This prints the numbers 0 through 11. Like a while loop the condition a > 10
is checked when entering the loop and each time the loop body executes. If the condition is false the loop will continue to execute.
Like a while
loop, the do
is optional.
Like a while
loop, the result of an until
loop is nil unless break
is used.
for
Loop¶ ↑The for
loop consists of for
followed by a variable to contain the iteration argument followed by in
and the value to iterate over using each. The do
is optional:
for value in [1, 2, 3] do puts value end
Prints 1, 2 and 3.
Like while
and until
, the do
is optional.
The for
loop is similar to using each, but does not create a new variable scope.
The result value of a for
loop is the value iterated over unless break
is used.
The for
loop is rarely used in modern ruby programs.
while
and until
¶ ↑Like if
and unless
, while
and until
can be used as modifiers:
a = 0 a += 1 while a < 10 p a # prints 10
until
used as a modifier:
a = 0 a += 1 until a > 10 p a # prints 11
You can use begin
and end
to create a while
loop that runs the body once before the condition:
a = 0 begin a += 1 end while a < 10 p a # prints 10
If you don't use rescue
or ensure
, Ruby optimizes away any exception handling overhead.
break
Statement¶ ↑Use break
to leave a block early. This will stop iterating over the items in values
if one of them is even:
values.each do |value| break if value.even? # ... end
You can also terminate from a while
loop using break
:
a = 0 while true do p a a += 1 break if a < 10 end p a
This prints the numbers 0 and 1.
break
accepts a value that supplies the result of the expression it is “breaking” out of:
result = [1, 2, 3].each do |value| break value * 2 if value.even? end p result # prints 4
next
Statement¶ ↑Use next
to skip the rest of the current iteration:
result = [1, 2, 3].map do |value| next if value.even? value * 2 end p result # prints [2, nil, 6]
next
accepts an argument that can be used as the result of the current block iteration:
result = [1, 2, 3].map do |value| next value if value.even? value * 2 end p result # prints [2, 2, 6]
redo
Statement¶ ↑Use redo
to redo the current iteration:
result = [] while result.length < 10 do result << result.length redo if result.last.even? result << result.length + 1 end p result
This prints [0, 1, 3, 3, 5, 5, 7, 7, 9, 9, 11]
In Ruby 1.8, you could also use retry
where you used redo
. This is no longer true, now you will receive a SyntaxError
when you use retry
outside of a rescue
block. See Exceptions for proper usage of retry
.
The flip-flop is a rarely seen conditional expression. It's primary use is for processing text from ruby one-line programs used with ruby -n
or ruby -p
.
The form of the flip-flop is an expression that indicates when the flip-flop turns on, ..
(or ...
), then an expression that indicates when the flip-flop will turn off. While the flip-flop is on it will continue to evaluate to true
, and false
when off.
Here is an example:
selected = [] 0.upto 10 do |value| selected << value if value==2..value==8 end p selected # prints [2, 3, 4, 5, 6, 7, 8]
In the above example, the on condition is n==2
. The flip-flop is initially off (false) for 0 and 1, but becomes on (true) for 2 and remains on through 8. After 8 it turns off and remains off for 9 and 10.
The flip-flop must be used inside a conditional such as if
, while
, unless
, until
etc. including the modifier forms.
When you use an inclusive range (..
), the off condition is evaluated when the on condition changes:
selected = [] 0.upto 5 do |value| selected << value if value==2..value==2 end p selected # prints [2]
Here, both sides of the flip-flop are evaluated so the flip-flop turns on and off only when value
equals 2. Since the flip-flop turned on in the iteration it returns true.
When you use an exclusive range (...
), the off condition is evaluated on the following iteration:
selected = [] 0.upto 5 do |value| selected << value if value==2...value==2 end p selected # prints [2, 3, 4, 5]
Here, the flip-flop turns on when value
equals 2, but doesn't turn off on the same iteration. The off condition isn't evaluated until the following iteration and value
will never be two again.