Create a new pinned object reference. The Fiddle::Pinned instance will prevent the GC from
moving object
.
static VALUE initialize(VALUE self, VALUE ref) { struct pinned_data *data; TypedData_Get_Struct(self, struct pinned_data, &pinned_data_type, data); RB_OBJ_WRITE(self, &data->ptr, ref); return self; }
Clear the reference to the object this is pinning.
static VALUE clear(VALUE self) { struct pinned_data *data; TypedData_Get_Struct(self, struct pinned_data, &pinned_data_type, data); data->ptr = 0; return self; }
Returns true if the reference has been cleared, otherwise returns false.
static VALUE cleared_p(VALUE self) { struct pinned_data *data; TypedData_Get_Struct(self, struct pinned_data, &pinned_data_type, data); if (data->ptr) { return Qfalse; } else { return Qtrue; } }
Return the object that this pinned instance references.
static VALUE ref(VALUE self) { struct pinned_data *data; TypedData_Get_Struct(self, struct pinned_data, &pinned_data_type, data); if (data->ptr) { return data->ptr; } else { rb_raise(rb_eFiddleClearedReferenceError, "`ref` called on a cleared object"); } }