class Prism::FlipFlopNode

Represents the use of the ‘..` or `…` operators to create flip flops.

baz if foo .. bar
       ^^^^^^^^^^

Attributes

left[R]

attr_reader left: Node?

operator_loc[R]

attr_reader operator_loc: Location

right[R]

attr_reader right: Node?

Public Class Methods

new(left, right, operator_loc, flags, location) click to toggle source

def initialize: (left: Node?, right: Node?, operator_loc: Location, flags: Integer, location: Location) -> void

# File prism/node.rb, line 5924
def initialize(left, right, operator_loc, flags, location)
  @left = left
  @right = right
  @operator_loc = operator_loc
  @flags = flags
  @location = location
end
type() click to toggle source

Similar to type, this method returns a symbol that you can use for splitting on the type of the node without having to do a long === chain. Note that like type, it will still be slower than using == for a single class, but should be faster in a case statement or an array comparison.

def self.type: () -> Symbol

# File prism/node.rb, line 6029
def self.type
  :flip_flop_node
end

Public Instance Methods

accept(visitor) click to toggle source

def accept: (visitor: Visitor) -> void

# File prism/node.rb, line 5933
def accept(visitor)
  visitor.visit_flip_flop_node(self)
end
child_nodes() click to toggle source

def child_nodes: () -> Array[nil | Node]

# File prism/node.rb, line 5938
def child_nodes
  [left, right]
end
Also aliased as: deconstruct
comment_targets() click to toggle source

def comment_targets: () -> Array[Node | Location]

# File prism/node.rb, line 5951
def comment_targets
  [*left, *right, operator_loc]
end
compact_child_nodes() click to toggle source

def compact_child_nodes: () -> Array

# File prism/node.rb, line 5943
def compact_child_nodes
  compact = []
  compact << left if left
  compact << right if right
  compact
end
copy(**params) click to toggle source

def copy: (**params) -> FlipFlopNode

# File prism/node.rb, line 5956
def copy(**params)
  FlipFlopNode.new(
    params.fetch(:left) { left },
    params.fetch(:right) { right },
    params.fetch(:operator_loc) { operator_loc },
    params.fetch(:flags) { flags },
    params.fetch(:location) { location },
  )
end
deconstruct()

def deconstruct: () -> Array[nil | Node]

Alias for: child_nodes
deconstruct_keys(keys) click to toggle source

def deconstruct_keys: (keys: Array) -> Hash[Symbol, nil | Node | Array | String | Token | Array | Location]

# File prism/node.rb, line 5970
def deconstruct_keys(keys)
  { left: left, right: right, operator_loc: operator_loc, flags: flags, location: location }
end
exclude_end?() click to toggle source

def exclude_end?: () -> bool

# File prism/node.rb, line 5980
def exclude_end?
  flags.anybits?(RangeFlags::EXCLUDE_END)
end
inspect(inspector = NodeInspector.new) click to toggle source

def inspect(inspector: NodeInspector) -> String

# File prism/node.rb, line 5985
def inspect(inspector = NodeInspector.new)
  inspector << inspector.header(self)
  if (left = self.left).nil?
    inspector << "├── left: ∅\n"
  else
    inspector << "├── left:\n"
    inspector << left.inspect(inspector.child_inspector("│   ")).delete_prefix(inspector.prefix)
  end
  if (right = self.right).nil?
    inspector << "├── right: ∅\n"
  else
    inspector << "├── right:\n"
    inspector << right.inspect(inspector.child_inspector("│   ")).delete_prefix(inspector.prefix)
  end
  inspector << "├── operator_loc: #{inspector.location(operator_loc)}\n"
  flags = [("exclude_end" if exclude_end?)].compact
  inspector << "└── flags: #{flags.empty? ? "∅" : flags.join(", ")}\n"
  inspector.to_str
end
operator() click to toggle source

def operator: () -> String

# File prism/node.rb, line 5975
def operator
  operator_loc.slice
end
type() click to toggle source

Sometimes you want to check an instance of a node against a list of classes to see what kind of behavior to perform. Usually this is done by calling ‘[cls1, cls2].include?(node.class)` or putting the node into a case statement and doing `case node; when cls1; when cls2; end`. Both of these approaches are relatively slow because of the constant lookups, method calls, and/or array allocations.

Instead, you can call type, which will return to you a symbol that you can use for comparison. This is faster than the other approaches because it uses a single integer comparison, but also because if you’re on CRuby you can take advantage of the fact that case statements with all symbol keys will use a jump table.

def type: () -> Symbol

# File prism/node.rb, line 6019
def type
  :flip_flop_node
end