Timeout
long-running blocks
require 'timeout' status = Timeout::timeout(5) { # Something that should be interrupted if it takes more than 5 seconds... }
Timeout
provides a way to auto-terminate a potentially long-running operation if it hasn't finished in a fixed amount of time.
Previous versions didn't use a module for namespacing, however timeout is provided for backwards compatibility. You should prefer Timeout.timeout
instead.
(C) 2000 Network Applied Communication Laboratory, Inc.
(C) 2000 Information-technology Promotion Agency, Japan
Perform an operation in a block, raising an error if it takes longer than sec
seconds to complete.
sec
Number of seconds to wait for the block to terminate. Any number may be used, including Floats to specify fractional seconds. A value of 0 or nil
will execute the block without any timeout.
klass
Exception Class to raise if the block fails to terminate in sec
seconds. Omitting will use the default, Timeout::Error
message
Error
message to raise with Exception Class. Omitting will use the default, “execution expired”
Returns the result of the block if the block completed before sec
seconds, otherwise throws an exception, based on the value of klass
.
The exception thrown to terminate the given block cannot be rescued inside the block unless klass
is given explicitly. However, the block can use ensure to prevent the handling of the exception. For that reason, this method cannot be relied on to enforce timeouts for untrusted blocks.
Note that this is both a method of module Timeout
, so you can include Timeout
into your classes so they have a timeout method, as well as a module method, so you can call it directly as Timeout.timeout()
.
# File timeout.rb, line 77 def timeout(sec, klass = nil, message = nil) #:yield: +sec+ return yield(sec) if sec == nil or sec.zero? message ||= "execution expired".freeze from = "from #{caller_locations(1, 1)[0]}" if $DEBUG e = Error bl = proc do |exception| begin x = Thread.current y = Thread.start { Thread.current.name = from begin sleep sec rescue => e x.raise e else x.raise exception, message end } return yield(sec) ensure if y y.kill y.join # make sure y is dead. end end end if klass begin bl.call(klass) rescue klass => e bt = e.backtrace end else bt = Error.catch(message, &bl) end level = -caller(CALLER_OFFSET).size-2 while THIS_FILE =~ bt[level] bt.delete_at(level) end raise(e, message, bt) end